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Studies in Medievalism XVI
Medievalism in Technology Old and New
Edited by Karl Fugelso

As medievalism is refracted through new media, it is often radically transformed. Yet it inevitably retains at least some common denominators with more traditional responses to the middle ages. This latest volume of Studies in Medievalism explores this phenomenon with a special section on computer games, examining digital echoes of the medieval past in subjects ranging from the sovereign ethics of empire in Star Wars to gender identity in on-line role playing. Medievalism in more conventional venues is also addressed, ranging from early French fairy tales to nineteenth-century neo-Byzantine murals. Great innovation and extraordinary continuity are thus juxtaposed not only within each article but also across the volume as a whole, in yet further testimony to the exceptional flexibility and enduring relevance of medievalism.

CONTRIBUTORS: ALICIA C. MONTOYA, ALBERT D. PIONKE, GRETCHEN KREAHLING MCKAY, CHENE HEADY, BRUCE C. BRASINGTON, STEFANO MENGOZZI, CAROL L. ROBINSON, OLIVER M. TRAXEL, AMY S. KAUFMAN, BRENT MOBERLY, KEVIN MOBERLY, LAURYN S. MAYER

 

DETAILS

14 b/w illustrations
224 pages
Size: 23.4 x 15.6
13 digit ISBN: 9781843841562
Binding: Hardback
First published: 21/Apr/2008
Price: 90.00 USD / 45.00 GBP
Imprint: D. S. Brewer
Series: Studies in Medievalism
Subject: Medieval Literature

BIC class: GT

STATUS: Available
Details updated on 18/11/2008

Contents
1   Contes du Style des Troubadours: The Memory of the Medieval in Seventeenth-Century French Fairy Tales
Alicia C. Montoya
2   A Ritual Failure: The Eglinton Tournament, the Victorian Medieval Revival, and Victorian Ritual Culture
Albert D. Pionke
3   An Eastern Medieval Revival: Byzantine Art and Nineteenth-Century French Painting
Gretchen McKay
4   "I Am Weary of That Foolish Tale": Yeats's Revision of Tennyson's Idylls and Ideals in "Time and the Witch Vivien"
Chene Heady
5   The Doughboy Comes to Chartres: Stars and Stripes and the Middle Ages
Bruce Brasington
6   Constructing Difference: The Guidonian Hand and the Musical Space of Historical Others
Stefano Mengozzi
7   Medieval and Psuedo-Medieval Elements in Computer Role-Playing Games: Use and Interactivity
Oliver M. Traxel
8   Romancing the Game: Magic, Writing, and the Feminine in Neverwinter Nights
Amy S. Kaufman
9   Revising the Future: The Medieval Self and the Sovereign Ethics of Empire in Star Wars: Knights of the Old Republic
Kevin Moberly and Brent Moberly
10   Promises of Monsters: The Rethinking of Gender in MMORPGs
Lauryn S. Mayer
11   Notes on Contributors

 

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